Self-coaching for League of Legends · Windows

Coach yourself.
One habit at a time.

Pick one thing to get better at. Clutch keeps it in front of you while you play, shows you how it actually went, and hands it to your next game.

See how it works

Free right now · Windows 10/11 · no sign-in

  1. 1Plan
  2. 2Play
  3. 3Review
  4. 4Carry forward
Clutch's live game view: your goal at the top, the current call, your lane against each enemy lane, objective timers and your own stats.

From Progress · becomes your next goal

The Next experiment card: plan a recall when holding 1,000+ gold, low confidence, five deaths in five games, with a Use as goal button.
The live game view: your goal up top, what's happening right now, lanes and timers. Demo data.

Free right now. No card, no ads

Only reads League's local game data

Overlay is optional and never steals focus

Your goals and notes stay on your PC

The loop

Four steps. Every game. That's it.

Habits come from reps, not from a list of twenty things to fix. Clutch keeps one thing on your mind for a whole game, shows you how it went, and lines up the next one.

  1. Plan · Prepare

    Pick one thing to work on.

    One goal for this game. Add a lane plan, team plan or stat target if you want.

  2. Play · Reminders and overlay

    Get a nudge mid-game.

    Your goal and the next objective pop up while you play, as a sound or on the overlay.

  3. Review · After the game

    Look back at the game.

    Your timeline, your deaths and the notes you left. Score yourself if you feel like it.

  4. Carry forward · Next game

    Take one lesson into the next game.

    “One thing for next game” is waiting for you on Play and in champ select. Every week, Progress suggests a next experiment.

Then queue up and run it back.

1Plan

Decide what this game is for.

Before you queue, Play asks for one goal: the thing you're practicing this game. Want more? Add a lane plan, a team plan or a stat to track. None of it's required.

Last game's lesson sits at the top, one click from becoming this game's goal. In champ select, your plan stays next to the picks as they lock in, along with your record against your lane opponent if you've faced them before.

  • Your goal this game
  • Lane plan
  • Team plan
  • Measure it
  • Use as my goal
Clutch's Play screen before a game: last game's takeaway with a Use as my goal button, the current goal with a lane plan and a stat target, reminders and death notes switched on, and recent matchups.
Prepare: your goal, your plan, and last game's lesson ready to reuse. Demo data.

2Play

A nudge when it actually matters.

Most advice shows up when it's too late: in a VOD, or on the scoreboard after the game's over. Clutch reminds you while the game's still going. Your goal comes back on a timer you pick, objective timers show up before the spawn, and if you want them, you also get wave timing, numbers advantage and how much gold you're sitting on.

Reminders are off until you turn them on, and every kind has its own switch. They tell you what's going on. The call is still yours.

  • Your goal
  • Dragon, grubs, Herald, Baron
  • Waves
  • Numbers advantage
  • Gold you're sitting on

Fair warning: wave timing and early objective timers are estimated from the game clock, not detected. Settings shows how each reminder has worked out for you and suggests tweaks. Nothing changes unless you say so.

The Clutch overlay over a darkened champion splash standing in for the game, with a minimap inset: a Dragon card at about 48 seconds with the goal and a Mid vs Zed lane bar, a Now card reading plus one up, and a Just now card reading won fight 2 to 1.
The overlay mid-game: next objective with your goal and lane, a quick Now call, and a Just now card.

An overlay that stays out of your way.

Turn it on and small cards show up over Borderless League only when there's something worth showing: the next objective inside 90 seconds with your goal and how your lane is going, a quick Now call, and a Just now card after a fight or an objective. The rest of the time, your screen is clear.

When you die, you get your respawn timer, your goal, and a quick way to leave a death note: type it, or say it out loud and it's transcribed on your PC. It never steals keyboard focus and never sends input to League. Press Ctrl+Alt+O for edit mode and move it wherever you like.

The overlay while dead: respawn in 18 seconds with the goal, a death note prompt with its shortcuts, the next Dragon timer and the lane bar, and a Just now card reading lost fight 1 to 2.
While dead: respawn timer, your goal, and a death note prompt.

The overlay is built for Borderless windowed League and is still being tested in real games. These images are the real overlay cards with demo values, placed over a darkened Ahri splash and minimap from Riot's Data Dragon. They're not game captures.

3Review

What actually happened.

Every game opens to the evidence: CS, gold and your lane opponent over time, with your deaths and objectives marked. Click a death to see how much gold you were holding, the three minutes after, and the note you left.

Event order does not establish a cause.

That line sits under every death. Clutch shows you what happened next and lets you work out why. It also lists the reminders it held back, and why.

Clutch's review of one game: match stats, a CS timeline with deaths and Dragon marked, and the second death selected showing 1,200 held gold, the next three minutes, and a saved death note.
One game in Review with a death selected. Demo data.
How the plan went: the goal, the lane plan, a CS per minute target marked not met, and a 1 to 5 self-score with 3 selected.
How the plan went. Your goal next to how it went, plus a 1–5 self-score if you want one. Skipping the score is fine.
One thing for next game: a text box reading check the next wave before joining a fight, shown on Play and in champ select before your next game.
One thing for next game. Write it once and it's waiting for you on Play and in champ select next time you queue.

4Carry forward

Every week ends with your next experiment.

Progress compares your last 7 days with the 28 before, in the same queue and role, using only your own games. It tells you what's working, what keeps going wrong, and one small thing to try next. Hit Use as goal and next week's practice is sorted.

Clutch's Progress screen: the last seven days with games, results, goals, self-scores and notes, then a strength, a recurring risk of dying while holding 1,000+ gold, a next experiment with a Use as goal button, and the week's notes in the player's own words.

Progress after a week of demo games. Demo data.

  1. Strength

    What's working.

    A stat where you beat your own earlier median, and how many games back it up.

  2. Recurring risk

    What keeps happening.

    A pattern, how often it shows up and where data is missing, like dying with 1,000+ gold in your pocket. It never claims to know why you died.

  3. Next experiment

    One thing to try next week.

    Built from the risk. Something to test, not a diagnosis. Use as goal sends it straight back to step 1.

Every card shows how many games it's based on, with a low or moderate confidence label. Missing games stay missing; they never count as zero. Your notes from the week show up word for word and aren't analyzed.

Boundaries

What Clutch won't do.

If an app reads your game, you should know exactly what it doesn't touch. Here's the list.

Where your data lives

Where your stuff goes.

On your device only

Your goals, plans, death notes, self-scores and settings. Replays and voice recordings. None of it gets uploaded.

From Riot, through our service

Match summaries and timelines you import, from Riot's public match data. Clutch grabs your Riot ID from your first League game, or you can type it into Settings. It isn't verified.

Anonymous usage data

Clutch sends anonymous usage data tied to a random install ID: which screens and features get used, a summary of each finished game (champions, roles, levels, KDA, CS, items) and when reminders fired. No Riot ID, name or PUUID, no other players' names, and never opponent vision. Nothing is sent mid-game. One switch in Settings turns it off and asks us to erase what we have.

Requirements

What you need.

Windows
10 or 11, 64-bit
League
running while you play
Sign-in
none, no account to make
Connection
needed for match import and Riot lookups (no offline mode)

Build status

Beta build

Version
—
Published
—
Size
—
SHA-256
—

The first beta build is being prepared. Once it's out, its version, date and checksum show up here.

Questions

Stuff people actually ask.

What does “coach yourself” mean?

You pick what to practice. Clutch keeps it in front of you, shows you how it went, and asks what you're taking into the next game. It won't grade you against other players or tell you the right play. One goal at a time, stuck with for a week: that's the whole idea.

Is this allowed? Can I get banned?

Clutch never reads the game's memory and never sends input to the League client. During a match it only reads Riot's own local, read-only game data, and it never automates anything in the game. You won't find a “Riot-approved” badge here, because that's not ours to claim. What we can do is tell you exactly what the app does and doesn't touch.

Do I need to sign in or give you my Riot password?

Nope. There's no sign-in and no password field anywhere, and Clutch never sees your Riot login. It sets itself up the first time you open it. It grabs your Riot ID from your first League game, or you can type it into Settings (it isn't verified).

What actually gets uploaded?

Your goals, plans, notes, self-scores and settings stay on your PC, and so do replays and voice recordings. Match summaries you import come from Riot's public match data through our service. Clutch also sends anonymous usage data under a random install ID, including summaries of finished games and reminder timing. No Riot ID, name or PUUID, and no other players' names. You can turn it off in Settings. The data section above has the full breakdown.

Will it mess with my game, settings or FPS?

It doesn't touch your graphics settings, doesn't send input and doesn't need admin rights. The overlay is optional, never steals focus and never sends input to League. We won't quote an FPS number yet: we're still measuring performance in real games, and we'd rather not make one up.

Which games does it support?

League of Legends on Windows. We're looking at other games, but nothing else is ready yet.

Why is it free?

Because it's early. No card, no ads, no selling your data. It's an early build, so expect rough edges and things to change.

Can I take my data with me, or delete it?

Your goals, notes and settings live on your PC, so uninstalling Clutch and deleting its data folder wipes them. Progress can export your match stats. A full export of your notes and a one-click delete aren't built yet. Turning off usage data in Settings clears anything queued and asks us to erase what's on our side. Better to tell you that than promise a button that doesn't exist.

Pick one thing. Try it next game.

Set a goal, play, check what happened, take one lesson with you. Then run it back.

Free right now · Windows 10/11 · no sign-in